In profiler I see that the most expensive value is GameObject.set_active() which is called when I'm activating objects (it shows about 30% of work of several hundred lines script). Why is it so? Is it possible to reduce it somehow?
Platform: iOS.
In profiler I see that the most expensive value is GameObject.set_active() which is called when I'm activating objects (it shows about 30% of work of several hundred lines script). Why is it so? Is it possible to reduce it somehow?
Platform: iOS.