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OnTrigger events on CharacterController in Unity 3

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With moving project to Unity 3 detection of trigger collisions with CharacterController start working strange. There is one object with box collider which is trigger and other object with CharacterController. And events OnTriggerEnter and OnTriggerStay happen only if the character is moving. If it stands still there are no collisions. In Unity 2.6 absolutely the same project works fine.

Where could be problem?


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