Warning "Keeping target iOS version on "4.3" or above is highly advisable"
When I build project for iOS 4.0 warning appears: *Keeping target iOS version on "4.3" or above is highly advisable to minimize App Store submission troubles.* What it is about? Why there is such...
View ArticleHow to call standard Unity menu item from script?
Is it possible to call any of the standard menu items from script? For example - Edit -> Project Settings -> Physics - GameObject -> Move to view Thanks
View ArticleOnCollision events inside child with collider
Do OnCollision events send inside children of RigidBody? I mean if parent object has RigidBody and it's child has Collider. Child does not recieve OnCollision events. While OnTrigger events send to...
View ArticleFieldInfo.GetValue with GameObject field
Using FieldInfo.GetValue with GameObject field doesn't work. --- Code always gives null result: public GameObject someVar; ... GameObject go = fieldInfo.GetValue(parentScript) as GameObject; --- While...
View ArticleUnity 4 updates after version 5 release
Hello, How long will Unity 4 get updates after version 5 release? Is there any information about it?
View ArticlePhysics architecture. When first step after collision happens?
Hello, For example two standard objects collide together and physics changes their velocities automatically. Will the first step with new velocities happens in the same physics tact or in the next one?...
View ArticleKeyboard shortcuts Ctrl+Alt in [MenuItem] are Ctrl+Alt+Shift suddenly
I'm updating project from 2018.2 to 2019.1.3. And all keyboard shortcuts with "Ctrl+Alt" started to work as "Ctrl+Alt+Shift". [MenuItem("Custom/test Ctrl Alt K %&K")] static public void...
View ArticleDuplicate prefab and all its variants to new prefab with new variants
Is it possible to make totally independent copy of prefab with all its variants? For example I have: Prefab_1 -> Variant_1 -> Variant_2 And at the end there must be: Copy_Prefab_1 ->...
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